General Demo Feedback
Movement:
- Walking/running collision range/strength with box objects feels too big; can sometimes clip through boxes.
- There's a bit too much momentum being carried sideways when running and turning – you need to turn further to compensate or snap quickly 180 degrees to avoid sideways momentum. Holding W and or W/AD while running needs to be reworked a bit.
Primary Fire:
- Crouching and looking down from heights (specifically on one of the pipes) wouldn't fire water, even though it looked like I had clearance to (result of FOV change?)
Tether:
- Can throw objects through doors and get boxes stuck OOB if standing on top of them and throwing
- Tether object + turning is fine, but tether + turning + moving forward feels a bit unintuitive, due to momentum I presume.
- Aimed for vent door, target switched to object in complete different room (could not replicate)
Craft UI:
- Separate keybind with the word 'CRAFT' to distinguish. Also, I'd like a slight blur/vignette of the background.