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  <title>Ideas for Ambrosia Sky Bugs &amp; Feedback</title>
  <subtitle>Ideas for Ambrosia Sky Bugs &amp; Feedback as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://ambrosiasky.featureupvote.com"/>
  <id>brd_muxixewzp5vkivt</id>
  <updated>2026-03-02T14:45:45Z</updated>
  <entry>
    <title>Steam Cloud Saves</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/704265/steam-cloud-saves"/>
    <id>sug_9xfecgkobzbthcg</id>
    <published>2026-04-01T08:19:55Z</published>
    <updated>2026-04-07T16:32:56Z</updated>
    <content type="text/plain">I play my games on Deck and Desktop PC, but Ambrosia Sky does not feature Cloud Saves. It would be nice to be able to switch devices and not have to manually copy the saves.</content>
  </entry>
  <entry>
    <title>Sell prints of promotional art / concept art</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/698192/sell-prints-of-promotional-art-concept-art"/>
    <id>sug_ncxc98fgd7x20fw</id>
    <published>2026-03-05T17:01:50Z</published>
    <updated>2026-03-30T14:49:27Z</updated>
    <content type="text/plain">I would love to have Ambrosia Sky art on my wall. the colors from some other promotional art is just amazing. The end card from the latest promo for Act 2, attached is an example.</content>
  </entry>
  <entry>
    <title>Bugs encountered so far.</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/700871/bugs-encountered-so-far"/>
    <id>sug_dzgeoaj2jnznj3r</id>
    <published>2026-03-14T01:54:27Z</published>
    <updated>2026-05-19T17:23:23Z</updated>
    <content type="text/plain">I've just started playing, and encountered a number of bugs so far.&#13;
First is that a small invisible wall is found on the path where you clear the first obstacle of fungi. It's a small space on the right side (but not fully right), that my character bumps into. Maybe some fungi collision is still there.&#13;
Next is an email bug, where you first encounter the electrical fungi. It goes off the screen, instead of scolling.&#13;
Lastly, when I was in the room where you're taught the tether mechanic, I looked outside the window near the save station, and as I got up close to it, Dalia said how she always wanted to see Saturn, then got herself cut off by unvoiced subtitles saying how her stepmom didn't let her go or something.</content>
  </entry>
  <entry>
    <title>[BUG] Fungus Decal remains after cleaning</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/695847/bug-fungus-decal-remains-after-cleaning"/>
    <id>sug_semsl8wwjkpljwb</id>
    <published>2026-02-20T12:21:59Z</published>
    <updated>2026-05-25T17:11:16Z</updated>
    <content type="text/plain">In the first level of Act One, in the room where you tether upwards to open the door there is some fungus whose floor decals remained after spraying them with one of the horizontal nozzles. This didnt seem to affect completion and later on they seemed to disappear but the decals caused weird Z Fighting on the floor for a while without being able to disappear.&#13;
My Specs are GTX 5070 Ti, Windows 10, i7 10700F 2.90 Ghz Cpu.</content>
  </entry>
  <entry>
    <title>Setting spray to powerful might be making grapple more effective at breaking fungi</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/695345/setting-spray-to-powerful-might-be-making-grapple-more-effective-at-breaking-fun"/>
    <id>sug_dpcz3su1vy1sw7z</id>
    <published>2026-02-17T23:13:50Z</published>
    <updated>2026-05-25T17:15:22Z</updated>
    <content type="text/plain">I've noticed that when you use the grapple to break fungus, it creates a splash in the color of the spray you currently have equipped. That made me curious whether the equipped spray also affects the grapple’s power. So I started trying to break fungus using only the grapple, and it genuinely feels like the powerful spray makes it much more effective at breaking fungi. I don’t have any data or comparisons to back this up, but it honestly seems like it’s breaking more than it’s supposed to.</content>
  </entry>
  <entry>
    <title>Confirmation when starting new game</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/690935/confirmation-when-starting-new-game"/>
    <id>sug_qprniha8sdnxeyj</id>
    <published>2026-01-25T15:19:14Z</published>
    <updated>2026-05-25T17:15:53Z</updated>
    <content type="text/plain">Please add a confirmation step when save data is present and "new game" is selected. I thought I lost an hour and a half of progress from one accidental button press. Force-quitting the game during the intro before seeing the shuttle did not prevent a new save from being created. Very thankful that many backups are kept in the load game menu! &#129392;</content>
  </entry>
  <entry>
    <title>[BUG] Steam Deck Framerate</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/688953/bug-steam-deck-framerate"/>
    <id>sug_xjyqot8hlpuwpjd</id>
    <published>2026-01-15T15:49:20Z</published>
    <updated>2026-01-19T14:57:35Z</updated>
    <content type="text/plain">From the Steam forums:&#13;
&#13;
"any chance for an update. steam deck performance is pretty bad even on lowest resolution lowest settings and in performance mode"&#13;
&#13;
"runs at 40 to 50 fps fine until cleaning with the sprayer. when it makes contact it drops 10 - 15 fps. i capped it at 30 and doesnt help it will still drop to 20 fps no matter what. particles or physics maybe? everything is as low as it goes and xess is on ultra performance. frame generation helps but pretty bad delay with the controls. even then, when theres a medium amount of growth the fps still drops. im on level 2 now. wonderful game apart from these issues"&#13;
&#13;
https://steamcommunity.com/app/3580160/discussions/0/694250232759830839</content>
  </entry>
  <entry>
    <title>[Feedback] Captions resizing</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/687139/feedback-captions-resizing"/>
    <id>sug_ugjkl5fmehzlcwh</id>
    <published>2026-01-05T15:46:50Z</published>
    <updated>2026-05-25T17:19:30Z</updated>
    <content type="text/plain">From the Steam forums:&#13;
"Please add an option to have bigger text of voice lines"&#13;
&#13;
https://steamcommunity.com/app/3580160/discussions/0/691996029262938954/</content>
  </entry>
  <entry>
    <title>[Bug] Decontaminate Communication Tower - teleported to sky box</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/684770/bug-decontaminate-communication-tower-teleported-to-sky-box"/>
    <id>sug_ub3zxqkhqzne5b5</id>
    <published>2025-12-18T22:19:36Z</published>
    <updated>2026-01-19T15:03:51Z</updated>
    <content type="text/plain">I went through the top (Circular door) and to the right side of the room (where there are two explosive spores to collect).  As I grappled toward them, I glitched into the skybox, unable to move or go anywhere.  It was cool tbh&#13;
&#13;
I tried to recreate it but struggled.  I assumed it might've been an explosive fruit was stuck to the floor in some way, and when I grappled in front of it, maybe it pushed me out there? Because normally the fruits are easily kicked/moved.</content>
  </entry>
  <entry>
    <title>[Feedback] Act One</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/685575/feedback-act-one"/>
    <id>sug_wsd1whmuk2juaqk</id>
    <published>2025-12-23T20:48:14Z</published>
    <updated>2026-01-19T15:02:44Z</updated>
    <content type="text/plain">- Had multiple instances of fungi stuck behind walls/floors/grates/glasses preventing 100% clearance of the area. Worst offender was definitely B-Ring Lab (in this case I couldn't even get them out with explosive canisters).&#13;
- Kept clipping through boxes, it's like there was no collision for them although tethering works fine.&#13;
- I gave many chances to other nozzles besides narrow but they feel pointless. Too weak and drain just as fast as narrow.&#13;
- The Messages screen on the Shuttle menu always has every message as unread, even when previously read.&#13;
- Why do we have a Message terminal on the Shuttle if it never gets updated?&#13;
- Why do we have an Ambrosia Project screen on the Shuttle if it never gets updated/has nothing of meaning (to the player) on it?&#13;
- Why am I collecting Scrimshaw Charms? What are they?&#13;
- Why have corpses be interactable when all of them show the same meaningless info?&#13;
- Why doesn't Maaz ever respond to Dalia during missions? It's very awkward.</content>
  </entry>
  <entry>
    <title>Few things</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/685615/few-things"/>
    <id>sug_zvzxpycfqgdkwfp</id>
    <published>2025-12-24T02:17:01Z</published>
    <updated>2026-05-25T17:20:59Z</updated>
    <content type="text/plain">I just completed the game and it was amazing! I've just bought a few games and this is the first one I've wanted to see through to the end as fast as possible. However, I found some things that warrant feedback. &#13;
1. There are a few places where there are invisible collisions, I will attach one that I found in the last level(farthest room), but I remember running into 2 more(don't wanna go back looking for them tbh).&#13;
2. A couple of the text things are longer than the screen can show, but instead of having the scroll feature present in most others, they just extend past the bottom of the box. I think I remember one being in either level 1 or 2.&#13;
3. The audio and music was so amazing, props Greg and Michelle and all others, though I found that the noises Dalia makes when you land on the ground are inconsistent and too loud. When I grapple to the ceiling and fall all the way down 100m, she makes no noise, but when I walk down the stairs she moans super loudly.&#13;
Good luck with everything yall</content>
  </entry>
  <entry>
    <title>Visual settings</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/683689/visual-settings"/>
    <id>sug_3a6xz7p4lkyy6bq</id>
    <published>2025-12-13T03:45:19Z</published>
    <updated>2026-01-19T15:04:04Z</updated>
    <content type="text/plain">(Demo) In the full version of the game PLEASE provide an option to disable effects like chromatic aberration, vignette, etc. The sharpening is also WAY too strong.</content>
  </entry>
  <entry>
    <title>[BUG] Framerate spike &amp; crash after studio logo on bootup</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/682115/bug-framerate-spike-crash-after-studio-logo-on-bootup"/>
    <id>sug_zpc8hzykzgtvq7r</id>
    <published>2025-12-08T16:02:02Z</published>
    <updated>2026-01-19T14:51:23Z</updated>
    <content type="text/plain">From the Steam forums:&#13;
&#13;
"I've got a 24GB graphics card. The game was trying to render a black screen after the company logo, and was doing so at 1400 fps. (maybe add a ceiling frame limit in menus?)"&#13;
&#13;
https://steamcommunity.com/app/3580160/discussions/0/693120921853074987/</content>
  </entry>
  <entry>
    <title>enemies attack while loading</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/679860/enemies-attack-while-loading"/>
    <id>sug_fqbulyqvtsnavqy</id>
    <published>2025-11-28T13:41:05Z</published>
    <updated>2026-05-25T17:26:21Z</updated>
    <content type="text/plain">I was reloading a save in the Parker farm level after taking a break from the game and while the loading screen was up I could hear the sounds of a (respawned) enemy attacking. When the load screen finished, I was almost dead-- the enemy had been attacking me while loading. I quit and tried again and the same thing happened.</content>
  </entry>
  <entry>
    <title>[BUG] B-Ring Lab Level Fire Fungus Stays</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/679633/bug-bring-lab-level-fire-fungus-stays"/>
    <id>sug_22wqjs9gql7scxw</id>
    <published>2025-11-27T01:47:35Z</published>
    <updated>2026-05-25T17:27:25Z</updated>
    <content type="text/plain">After hitting this fungus with the fire spray, it's hitbox disappears and you're able to move through it, but the visual does not. Tried multiple times and same result.</content>
  </entry>
  <entry>
    <title>[BUG] Diloph Spitter Hears/Sees Through Walls</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/678711/bug-diloph-spitter-hearssees-through-walls"/>
    <id>sug_frl7pj8lnazefvk</id>
    <published>2025-11-21T04:27:37Z</published>
    <updated>2026-05-25T17:27:53Z</updated>
    <content type="text/plain">In the Volka/Kai level (my brain is spacing and can't remember the official name), the Diloph Spitter in the classroom can hear you through the wall if you run close to it, which cause it's little like "NANI" animation to pop-up, which the player can also see through the wall. Since this is presumably meant to be a hidden / silent enemy, I don't think I should be able to view them through the wall.</content>
  </entry>
  <entry>
    <title>Players cannot adopt worm-friends</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/678685/players-cannot-adopt-wormfriends"/>
    <id>sug_5njojuxqmkthttb</id>
    <published>2025-11-20T23:42:13Z</published>
    <updated>2026-05-19T17:09:43Z</updated>
    <content type="text/plain">Dalia should be able to save a worm to use as a reminder that even in the face of terrible tragedy and endless death, life goes on—even thrives. Further, it’s friend-shaped, so it’s only natural that it’s a friend. A vibrant friend, with loads of energy and a huge toothy grin.</content>
  </entry>
  <entry>
    <title>When super fluid is low (when i only have 1 charge left) alert the player</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/678504/when-super-fluid-is-low-when-i-only-have-1-charge-left-alert-the-player"/>
    <id>sug_jpcdaawwzksv6v6</id>
    <published>2025-11-20T06:12:46Z</published>
    <updated>2026-05-25T17:28:09Z</updated>
    <content type="text/plain">I bought a bunch of upgrades to get 'additional total ammo of super fluid' and was excited to use it. I loaded up the 'space ship in zero gravity' mission and saw tons of fungus, excitedly using the super fluid, and ran out in about 20 seconds. I was like "WHAT?! didn't I JUST buy upgrades?" &#13;
&#13;
Firstly makes me think if I buy an upgrade to total slot count, give me an additional free charge to fill in that new slot!!&#13;
&#13;
And secondly maybe if my special ammo is running low there's some kind of alert visible on the main upgrade screen, or easier way to find out how to get more ammo. I didn't even know the ammo slot usages were shared between levels until I ran out mid-level.</content>
  </entry>
  <entry>
    <title>in the demo unable to collect leviathan organ</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/678161/in-the-demo-unable-to-collect-leviathan-organ"/>
    <id>sug_qjpdh03emyldsww</id>
    <published>2025-11-18T09:02:56Z</published>
    <updated>2026-01-19T15:06:38Z</updated>
    <content type="text/plain">at the end of the first level i try to collect the organ and it just goes flying away</content>
  </entry>
  <entry>
    <title>[BUG] Parker &amp; Walsh Farm Resets To 95%</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/677929/bug-parker-walsh-farm-resets-to-95"/>
    <id>sug_p1x1yeeuy9heoxp</id>
    <published>2025-11-17T02:54:12Z</published>
    <updated>2026-05-19T17:17:16Z</updated>
    <content type="text/plain">Despite not showing on the actual screen. Parker &amp; Walsh farm resets to 95% completion every time. I had to go back in and find one more Scrimshaw Charm after completing it or I would've never realized. But the block fungi at the top of second room always comes back. You can see what I'm referring to in the video here: https://youtu.be/SqFjdvR-cy4 &#13;
&#13;
I also confirmed that it doesn't happen in another level.</content>
  </entry>
  <entry>
    <title>[BUG] Messages Database "Unread" Issues</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/677927/bug-messages-database-unread-issues"/>
    <id>sug_nrkiuzhh37psito</id>
    <published>2025-11-17T02:46:47Z</published>
    <updated>2026-05-25T17:28:51Z</updated>
    <content type="text/plain">There're two issues here. One is that the "unread" notifications for the messages always come back after you load back into a level or reload your save. They don't ever stay "read". Second, potentially purposeful, but I'll mention it anyways, you have to click "A" or "Cross" on the controller to make the notifications disappear. You can't just scroll through the list with the thumbstick and have the messages be considered "read".</content>
  </entry>
  <entry>
    <title>You can abuse the anti grav in B-Ring to go out of bounds</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/677924/you-can-abuse-the-anti-grav-in-bring-to-go-out-of-bounds"/>
    <id>sug_mzwxiiq2xletwbq</id>
    <published>2025-11-17T02:30:26Z</published>
    <updated>2026-05-25T17:29:54Z</updated>
    <content type="text/plain">By turning off gravity and going to the backside hallway you can clip through the ceiling</content>
  </entry>
  <entry>
    <title>Demo softlock</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/677873/demo-softlock"/>
    <id>sug_lyknqbzppmpppl1</id>
    <published>2025-11-16T20:39:48Z</published>
    <updated>2026-01-19T15:06:47Z</updated>
    <content type="text/plain">If you die around the mid point in Parkers Farm, you will respawn at the health station in-between the generator room and the big area containing arkers hab. The demo doesn't seem to take your progress into account and resets enemies, fungi and samples. Including the electrified one that overpowers the door with the small window. You can't clear the fungi from the inside, and idk if the Electric spray would've fixed it, but I didn't upgrade into that either. So it was impossible to return to the Ship and finish the mission. It kinda gives a bad impression for the demo to end like that.</content>
  </entry>
  <entry>
    <title>Make collecting bomb seeds easier</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/677539/make-collecting-bomb-seeds-easier"/>
    <id>sug_ptq6kp56vwbsvie</id>
    <published>2025-11-14T20:10:41Z</published>
    <updated>2026-01-19T15:09:14Z</updated>
    <content type="text/plain">Make them resistant to exploding even with the slightest contact or anything better since its just a pain in the ass to collect em'</content>
  </entry>
  <entry>
    <title>Mission select screen always says there is "more fungal contamination" even after 100%ing level</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/677401/mission-select-screen-always-says-there-is-more-fungal-contamination-even-after-"/>
    <id>sug_8oisq8onkrlz8iy</id>
    <published>2025-11-14T05:16:56Z</published>
    <updated>2026-05-19T17:13:03Z</updated>
    <content type="text/plain">When on the mission selection screen, the description for every mission will have Maaz saying there is "more fungal contamination to clean". This label appears even on missions that have been 100%ed and so there is no more fungus to clean.&#13;
&#13;
It would probably be better to update this string depending on the completion status, e.g. it could change to:&#13;
&#13;
"You cleaned all the fungus, but there's still signs of collectibles here"&#13;
&#13;
and then&#13;
&#13;
"We're not getting any further readings here. Good job"&#13;
&#13;
This would better communicate the current state of the level.</content>
  </entry>
  <entry>
    <title>Level gap : Morrigan's Place of Rest &amp; Revelation"</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/677169/level-gap-morrigans-place-of-rest-revelation"/>
    <id>sug_gvgs1eigrtfbbek</id>
    <published>2025-11-13T07:17:01Z</published>
    <updated>2025-11-25T15:09:38Z</updated>
    <content type="text/plain">Hiya! I found a level gap on the final level, "Morrigan's Place of Rest &amp; Revelation".&#13;
&#13;
Reproduction steps: Enter the graveyard, go atop the building you enter said graveyard from. The attached screenshot shows it highlighted, as I stand on the zero-g sphere in front of that building.&#13;
&#13;
I was able to then wander out into space, tether and spacewalk around before returning the same way. Did not seem to affect the game, as I was able to finish the level.&#13;
&#13;
Steam build ID: 20770397&#13;
System Specs:&#13;
OS: WIN10 Version 10.0.19045 Build 19045&#13;
CPU: Processor	AMD Ryzen 9 5950X&#13;
RAM: 64GB DDR4&#13;
&#13;
GPU NVIDIA GeForce RTX 3080 on GA102-A GPU &#13;
Display driver: 572.42&#13;
&#13;
Love the game. Thank you all so much!</content>
  </entry>
  <entry>
    <title>Canister with activate prompt that does nothing</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676956/canister-with-activate-prompt-that-does-nothing"/>
    <id>sug_l2h9kjgpd6evgeo</id>
    <published>2025-11-12T07:12:36Z</published>
    <updated>2025-11-14T18:18:09Z</updated>
    <content type="text/plain">Game version: 0.2.1-13234&#13;
Specs:&#13;
- AMD Ryzen 7 3800X&#13;
- NVIDIA GeForce RTX 2080 SUPER (driver version 560.94)&#13;
- 32 GB RAM&#13;
- Windows 11 24H2&#13;
&#13;
In the third room of the first level, I came across this odd canister that has an [ACTIVATE] prompt, but pressing F does nothing. Seems like a bug?</content>
  </entry>
  <entry>
    <title>Invisible object in first level</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676953/invisible-object-in-first-level"/>
    <id>sug_mk8gbfxmxuvgyb1</id>
    <published>2025-11-12T07:05:30Z</published>
    <updated>2026-05-25T17:31:35Z</updated>
    <content type="text/plain">Game version: 0.2.1-13234&#13;
Specs:&#13;
- AMD Ryzen 7 3800X&#13;
- NVIDIA GeForce RTX 2080 SUPER (driver version 560.94)&#13;
- 32 GB RAM&#13;
- Windows 11 24H2&#13;
&#13;
When playing the first level, I found a strange invisible object in the second room. It had no visual appearance, but did have collision. In the attached image, you can see my tether catches on it, but I also wasn't able to move through it. I also took a video of this happening, but this site doesn't allow video uploads.</content>
  </entry>
  <entry>
    <title>Fungus spawns in very quickly with no warning</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676952/fungus-spawns-in-very-quickly-with-no-warning"/>
    <id>sug_jrfstwetgipdrtl</id>
    <published>2025-11-12T06:59:17Z</published>
    <updated>2026-01-19T15:10:17Z</updated>
    <content type="text/plain">Game version: 0.2.1-13234&#13;
Specs:&#13;
- AMD Ryzen 7 3800X&#13;
- NVIDIA GeForce RTX 2080 SUPER (driver version 560.94)&#13;
- 32 GB RAM&#13;
- Windows 11 24H2&#13;
&#13;
In some cases, fungus seems to spawn very suddenly and with no/little animation. I assume the intent is for it to feel like it's growing quickly, but for me it felt more like a glitch when this happens. For instance, when getting back to the exit of the first level, an explosive fungus suddenly appeared directly in front of me and blew up before I could react.</content>
  </entry>
  <entry>
    <title>[BUG] Missing Voiced Dialogue / Potential Errant Dialogue Pop-Up</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676903/bug-missing-voiced-dialogue-potential-errant-dialogue-popup"/>
    <id>sug_vr0kuwdtzotfrrq</id>
    <published>2025-11-11T22:01:54Z</published>
    <updated>2026-05-25T17:32:07Z</updated>
    <content type="text/plain">At around 4:25 in this video, Dalia says, "I always wanted to see Saturn again." as you approach the window in the room with the second save station. You'll notice that I stop moving because in my original playthrough I got some dialogue here that wasn't voiced and I thought maybe I had queued too many inputs and just skipped it. But I was able to re-pro in this run. The dialogue, "...Hale must be dead. She never would've let me come back otherwise." Is not voiced and I'm not positive if it's supposed to be a follow-up after the previous rumination or if it's a completely separate piece of dialogue. It might just be a timing issue where the next line auto-fires too quickly and so the voice file doesn't load properly on the trigger and so it gets "skipped"? Idk.&#13;
&#13;
Video: https://youtu.be/-qqisGfZbbM</content>
  </entry>
  <entry>
    <title>[BUG] Opening Cutscene Skip / Menu Activation</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676899/bug-opening-cutscene-skip-menu-activation"/>
    <id>sug_fgk0wsjrihi44er</id>
    <published>2025-11-11T21:54:05Z</published>
    <updated>2025-11-14T18:20:56Z</updated>
    <content type="text/plain">I'm not /entirely/ positive part of this isn't intended; however, if you start a new game and then you close out of the game before the opening cutscene starts, then when you reload your save it'll show a 0min 0sec save with the location being the "Shuttle". This will then automatically give you the ability to read the messages and go to level select from the jump. This also completely skips the intro cutscene because when you select the first level it loads you directly into the starting chamber. I also tried it if I closed out of the game during the cutscene itself, and the same behavior occurs. This means if anyone's game crashes during the opening sequence they'll never actually see that part of the game.&#13;
&#13;
You can see this in real time at the beginning of this video: https://youtu.be/-qqisGfZbbM</content>
  </entry>
  <entry>
    <title>[BUG] Settings Menu Always Saves Regardless of Input</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676898/bug-settings-menu-always-saves-regardless-of-input"/>
    <id>sug_vmrnuvgvmrm7p8m</id>
    <published>2025-11-11T21:48:44Z</published>
    <updated>2026-05-25T17:32:32Z</updated>
    <content type="text/plain">I noticed that when I make a change in the settings menu it always saves even if I don't hit the "Save Settings" button. You can see in the video that changes I make to the controller sensitivity setting stay whether I hit "Resume" or "Save Settings". There doesn't appear to be a way to "abandon" the settings you've changed or "revert" to anything other than the default.&#13;
&#13;
Settings Issue: https://youtu.be/SiiBfkW4lmo</content>
  </entry>
  <entry>
    <title>[BUG] Sample Collection Completed Screen Issues</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676896/bug-sample-collection-completed-screen-issues"/>
    <id>sug_vckgnn7axqcsxz5</id>
    <published>2025-11-11T21:46:31Z</published>
    <updated>2026-05-25T17:32:48Z</updated>
    <content type="text/plain">The sample collection screen is currently only dependent upon whatever you have collected since you have last loaded your save. I noticed originally discrepancy when I was finishing the last part of the level; however, I did a run where I loaded a save and beat the level without collecting anything and got 0/0 collected. I also played through the entire first level without interacting with a save point / without loading at all and the end screen was perfectly accurate. &#13;
&#13;
Mismatch Issue: https://youtu.be/zdRv9FlcRNQ&#13;
Zero Collected Issue: https://youtu.be/FdKSHqNsAqc&#13;
Full Run: https://youtu.be/-qqisGfZbbM</content>
  </entry>
  <entry>
    <title>[BUG] Infinite Fungus Collection Glitch + Dialogue Repeat</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676894/bug-infinite-fungus-collection-glitch-dialogue-repeat"/>
    <id>sug_ueyqfc1oknrarbx</id>
    <published>2025-11-11T21:41:43Z</published>
    <updated>2026-05-25T17:33:05Z</updated>
    <content type="text/plain">This one is probably just a flag on what gets saved / instantiated during the saving process. I found two areas in the first level where I can save at a terminal, reload the save, and there is a fungus nearby that I can instantly collect. I then save, reload, and can infinitely repeat this process. You can see in the video for the Exploding Fungus that it also resets the dialogue for reading the tablet, so it's not just items / fungus that also aren't "saved" in the save file correctly. I'm not sure exactly what triggers a "you've gone far enough that this is saved forever" flag.&#13;
&#13;
Exploding Fungus Room: https://youtu.be/you-HArybg8 (Note: I accidentally hit "New Game" here that's not part of the issue.)&#13;
Electric Fungus Room: https://youtu.be/Dnia6bIbxzo</content>
  </entry>
  <entry>
    <title>Collectible Totals are incorrect</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676840/collectible-totals-are-incorrect"/>
    <id>sug_ho53e0uq17jlvpe</id>
    <published>2025-11-11T16:49:32Z</published>
    <updated>2026-05-19T17:12:06Z</updated>
    <content type="text/plain">The collectible totals for the Volkova Community Centre &amp; Mining Outpost and Dr. Galbraith's Spore Harvesting Facility levels are incorrect; my level select screen displays "5 / 4" and "4 / 3" respectively.</content>
  </entry>
  <entry>
    <title>Add a Craft All option for refilling Sprayer Fluid</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676837/add-a-craft-all-option-for-refilling-sprayer-fluid"/>
    <id>sug_gldpu9ixexpidoe</id>
    <published>2025-11-11T16:47:25Z</published>
    <updated>2026-05-19T17:18:32Z</updated>
    <content type="text/plain">Adding a Craft All option for refilling the special sprayer fluids at the crafting table would be an appreciated QoL feature, especially when repeating levels after the main story to 100% the cleaning.</content>
  </entry>
  <entry>
    <title>Sprayer Hose Toggles not re-bindable</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676835/sprayer-hose-toggles-not-rebindable"/>
    <id>sug_9uytqgfbvjmddyl</id>
    <published>2025-11-11T16:40:47Z</published>
    <updated>2026-05-19T17:19:16Z</updated>
    <content type="text/plain">In the keyboard binding options, the keys for Next (T) / Previous (R) sprayer hose type are not available to be rebound.</content>
  </entry>
  <entry>
    <title>[Bug] [UI] Duplicated, Stacked Resource Display In HUD</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676834/bug-ui-duplicated-stacked-resource-display-in-hud"/>
    <id>sug_qbu4ctt04ucuifq</id>
    <published>2025-11-11T16:36:18Z</published>
    <updated>2025-11-14T18:26:49Z</updated>
    <content type="text/plain">If this helps:&#13;
I played the very first level. &#13;
Then, I replayed it to get all the collectibles and clean 100% of the fungus.&#13;
When I chose a new level (find the farmer's body in the community farming plot) there were 2 resource HUD modules, stacked vertically. &#13;
I think they're out of synch with each other, as you can see in the screenshot attached.</content>
  </entry>
  <entry>
    <title>[Feedback] [PC] Dismiss In-Game Menus With [Right Mouse Button] or [F]?</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676833/feedback-pc-dismiss-ingame-menus-with-right-mouse-button-or-f"/>
    <id>sug_mqhsz8zkqhqkwbi</id>
    <published>2025-11-11T16:30:12Z</published>
    <updated>2025-11-14T18:27:35Z</updated>
    <content type="text/plain">Similar to PREY (2017)&#13;
&#13;
As a Player, I want to be able to press [Right Mouse Button] to dismiss most, if not all, in-game menus / modals.&#13;
&#13;
Example screenshots attached</content>
  </entry>
  <entry>
    <title>Scrimshaw charm can't be collected</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676820/scrimshaw-charm-cant-be-collected"/>
    <id>sug_8dixqcwbeatkvxm</id>
    <published>2025-11-11T15:36:20Z</published>
    <updated>2025-11-25T15:35:13Z</updated>
    <content type="text/plain">From Steam forums: Scrimshaw Charm behind the sliding panel in Maeve's temporary rooms has no interaction prompt and can't be collected.</content>
  </entry>
  <entry>
    <title>[Bug] Bottom of Sprayer Hose Visible During Jump Land Viewmodel Anim</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676816/bug-bottom-of-sprayer-hose-visible-during-jump-land-viewmodel-anim"/>
    <id>sug_rzdxgisyucaeajj</id>
    <published>2025-11-11T15:21:06Z</published>
    <updated>2026-05-19T17:19:47Z</updated>
    <content type="text/plain">See screenshot attached</content>
  </entry>
  <entry>
    <title>[Tether] [Controls PC] As a Player I want to Tap The Button To Start Tethering and Tap Again To Stop</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676812/tether-controls-pc-as-a-player-i-want-to-tap-the-button-to-start-tethering-and-t"/>
    <id>sug_lotreojowuynucz</id>
    <published>2025-11-11T15:13:00Z</published>
    <updated>2025-11-25T15:42:55Z</updated>
    <content type="text/plain">I'm writing this feedback as a Keyboard &amp; Mouse user on PC.&#13;
&#13;
As an accessibility option: I wish I could chose between 2 methods of using the Tether.&#13;
&#13;
1) Tethering is active while the button is held, as is in the game now.&#13;
2) Press to start Tethering, press to stop, as an option to customize my controls.</content>
  </entry>
  <entry>
    <title>[Bug] [Keyboard] Short Press [B] toggles flashlight n+1 times</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676809/bug-keyboard-short-press-b-toggles-flashlight-n1-times"/>
    <id>sug_qshgkjnu2diguvo</id>
    <published>2025-11-11T15:09:05Z</published>
    <updated>2026-05-25T17:35:40Z</updated>
    <content type="text/plain">1) Tapping [B] turns the Flashlight on or off.&#13;
2) Short Press [B] (held for slightly longer than a Tap) toggles the Flashlight repeatedly. &#13;
3) Long Hold [B] does the same as 2, above.&#13;
&#13;
As a Player, I want to press [B] and only have the Flashlight change states 1 time per press, no matter how long the button is held.</content>
  </entry>
  <entry>
    <title>[Motion Sickness] Attract Screen / Main Title Menu</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676804/motion-sickness-attract-screen-main-title-menu"/>
    <id>sug_c5tw2y1rwitotvm</id>
    <published>2025-11-11T15:01:11Z</published>
    <updated>2025-11-14T18:29:11Z</updated>
    <content type="text/plain">Hey there, &#13;
&#13;
I suffer from a bit of motion sickness playing some games and the title screen hit me with it, straight away. It's such a great attract screen and I really love what's displayed. I'd happily take an accessibility option to disable motion on so many different objects.</content>
  </entry>
  <entry>
    <title>At 4K resolution, connecting lines on crafting bench are misaligned</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676726/at-4k-resolution-connecting-lines-on-crafting-bench-are-misaligned"/>
    <id>sug_4wfet6vizpciwal</id>
    <published>2025-11-11T07:32:49Z</published>
    <updated>2026-01-19T14:47:13Z</updated>
    <content type="text/plain">Summary:&#13;
When playing the game at 4K resolution (3840x2160) the lines that connect upgrades on the Crafting table are misaligned.&#13;
&#13;
Steps to reproduce:&#13;
1. Open game graphics options and set display resolution to 3840x2160&#13;
2. Start the game&#13;
3. Go to Dalia's shuttle and choose the Crafting Bench&#13;
&#13;
Tested the same issue at 1440p resolution, and the lines appeared correct.&#13;
&#13;
Result:&#13;
The crafting bench shows lines that are meant to illustrate prerequisite upgrades, but they're not lined up properly.&#13;
&#13;
Version:&#13;
0.2.1-13234</content>
  </entry>
  <entry>
    <title>[Bug] Crouch During Zero-G</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676722/bug-crouch-during-zerog"/>
    <id>sug_njmd1azh4m28au6</id>
    <published>2025-11-11T06:41:52Z</published>
    <updated>2026-05-19T17:10:54Z</updated>
    <content type="text/plain">When trying to use Dalia's thrusters to navigate while in zero G, going up with spacebar works fine, but trying to descend is currently bugged. Instead of descending Dalia just crouches like you would in a non zero-G state.&#13;
&#13;
Included gif shows Dalia crouching while in zero G.</content>
  </entry>
  <entry>
    <title>[BUG] Cannot Screenshot, Screen Snip, or Screen Record in Fullscreen / WindowedFullScreen</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676718/bug-cannot-screenshot-screen-snip-or-screen-record-in-fullscreen-windowedfullscr"/>
    <id>sug_6jvr7b513avptuo</id>
    <published>2025-11-11T06:30:25Z</published>
    <updated>2026-05-25T17:37:09Z</updated>
    <content type="text/plain">So, in trying to compile information for my other submissions, I was running into issues with being able to use either "PrintScreen" or the built in Windows Screen Snip tool to take screenshots. Then, when I tried to use "Window Capture" in OBS to record, it was coming up blank. I was finally able to screenshot while in Windowed mode and "Game Capture" allowed me to record in Windowed mode via OBS, so it /feels/ like some sort of anti-piracy measure ala what streaming services do when their apps are in the foreground, but idk if that even makes sense for the game since I don't believe there are any restrictions on streaming.&#13;
&#13;
Also, forgot my specs in other tickets so here it is for everything, apologies&#13;
Game Version: 0.2.1-13234&#13;
Specs:&#13;
-OS: Windows 11 Pro 25H2&#13;
-CPU: AMD Ryzen 7 9800X3D&#13;
-RAM: 64GB DDR5&#13;
-GPU: AMD Radeon RX 9070 XT&#13;
-AMD Drivers: 25.10.2</content>
  </entry>
  <entry>
    <title>[BUG] Several Issues w/ Screen Resolutions</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676717/bug-several-issues-w-screen-resolutions"/>
    <id>sug_gfryvjmmbrn7jfa</id>
    <published>2025-11-11T06:21:25Z</published>
    <updated>2026-05-25T17:38:15Z</updated>
    <content type="text/plain">When trying to change screen resolution, I noticed several issues with either how the UI is maybe rendering or what it's allowing me to do. First, the only resolution it allows in Windowed Mode is 1280x720. Not sure if this is intentional, or maybe because I'm on an ultrawide 5120x1440 monitor? Additionally, whenever it prompts me with the "Confirm/Cancel" options and I'm using controller it uses the "X" Glyph for both options. Then, if I'm moving from Fullscreen or WinFull to just Windowed, it doesn't matter if I select Confirm or Cancel, it automatically confirms the Windows screen resolution option. This one was kinda difficult to take screenshots of, so I recorded a video. I've uploaded it as unlisted to my YT channel here: https://youtu.be/sGyojfzfHM0</content>
  </entry>
  <entry>
    <title>[BUG] Save Icon Will Not Go Away</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676715/bug-save-icon-will-not-go-away"/>
    <id>sug_vccddgcapy6z3d2</id>
    <published>2025-11-11T06:07:18Z</published>
    <updated>2025-11-25T15:20:04Z</updated>
    <content type="text/plain">After I hit the first health station terminal, I had the "Saving" pop-up appear and I progressed slightly down the hall and now during the course of taking these screenshots and submitting these bugs it's been about 10 minutes, and the notification still hasn't gone away. I'm basically 0 minutes into the game, so I'm not mad if this /does/ end up corrupting my file; but I have to assume this is just a graphical issue and isn't actually still not done saving.</content>
  </entry>
  <entry>
    <title>[BUG] Text Issue w/ Tabs on Terminal Posts</title>
    <link href="https://ambrosiasky.featureupvote.com/suggestions/676714/bug-text-issue-w-tabs-on-terminal-posts"/>
    <id>sug_dfu4yt5wnst9yih</id>
    <published>2025-11-11T06:03:50Z</published>
    <updated>2026-01-19T14:46:50Z</updated>
    <content type="text/plain">The first two terminals with posts both have a rendering issue on my screen where the bottom portion of the title of the tab is cut off. You can see it most clearly in "Find those who stayed behind" looks like "staved" behind. Additionally, the second terminal I initially thought that "Rootina" was a specific type of fungus and a proper noun I needed to remember, only to realize it says "Rooting" once I read the terminal entry. This happens in all 3 Fullscreen/WinFull/Windowed.</content>
  </entry>
</feed>
